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The following adjustments have been made to help balance out all
of the merits against each other.
Barfly confers a +2 modifier for a character’s first
impression at clubs and other similar locals.
Brawling and Weaponry Dodge ~ aids used for these respective
skills will also confer their modifiers to any dodge made (i.e.
brass knuckles would give a bonus to a brawling dodge, etc).
Fighting Styles ~ Boxing, Kung Fu, and Two Weapons
~ all of these merits at a rate of 4+ demand regular intensive training
to maintain the benefits they confer. At a rating of 4 characters
with this merit must assign one downtime action per month. Characters
with ratings of 5 must give up two downtime actions per month.
Giant ~ This merit is now a 2/4 merit. The first purchase
gives a character +1 to their size and a corresponding health level.
The second purchase gives an additional +1 to their size and a corresponding
health level.
Status may still be purchased, and will be described by
the player as to why the character has it; even it is simply a case
of everybody just likes you. In addition, status will be handed
out by me to reflect other more tangible worth the characters of
the court will have to the community.
House Rule: Contacts
Contacts remain as described in the rules on page 142 of the core
Mind's Eye Theatre book. The mechanics works differently than as
described on page 142 on the core Mind's Eye Theatre book. Each
field of contacts is recorded as a separate merit instead of stacking
on top of each other for each successive field of contacts. Further
dots beyond the first one act like any other challenge increasing
your likelihood of garnering greater depth and more top level information;
contacts that overlap, or for a specific instance overlap, can be
used in conjunction to provide information from divergent point
of views. All contact rolls are made at a base five with the level
and die/pull result being added on top.
Example:
Mortimer has Contacts: Nightclubs *, and Contacts: Street People
***. He wants to investigate a shooting at the Gant-de-Fer club,
where the victim, a young woman, had died of blood loss when she
reached the hospital. No witnesses have come forward, although the
club was packed.
Mortimer's Nightclubs contacts draw is a 9, giving him a 16 (9+1+5)
total, or two success. "Sure, we all heard the shot. But I
couldn't tell ya where it came from, I was too busy watching a fight
that broke out at the door between the bouncer and some big dude
who seemed to be looking for trouble. It was weird though, you'd
think if she died of blood loss there'd have been a lot more on
the floor," says the bartender working that night.
Mortimer's Street People roll is a 5, giving him a 13(5+3+5) or
one success. "Yeah, yeah, I was here that night. And this guy,
he came out of the crowd. Didn't look at me, but he had this gun.
He tucked it in his jacket, and then--this other guy comes out and
meets the first guy in the alley way over there. I think I could
describe them pretty well... ya got any smokes?" asks the guy
who sleeps on the nearby grate.
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