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Locations - Elysium

Due to the mystical properties of the location, individuals attempting to defend against any sort of challenge are considered to be at a bonus to do so. The very building itself seems to demand neutrality of all who visit its halls. Further, attempts to use supernatural abilities cost an additional willpower to do so. Any who have bothered to attempt to discover the radius of the effect from Elysium have found over time that it unpredictably shifts.

The Elysium is operated by the Ordo Dracul, who in seeming reflection of the building, have maintained neutrality in the affairs of the kindred dating back to some time around 1813. This refusal to take sides has been respected by the other covenants of Toronto, for in return those most influential have found it to their benefit to not only have a neutral meeting ground in the city, but also serve as a protected depository when the need arises. According to rumor the Prince has made extensive use of this arrangement, and is the primary source supporting Ordo Dracul neutrality.

In an attempt to keep everyone in play as long as possible during game, I will be instituting the following rule. Uses of backgrounds during Elysium will have a default action time of 15 minutes. If the character does have to leave the site to enact the action, they will be expected to wait out of game for the 15 minutes until resolution has occurred.

For the purpose of gatherings, unless otherwise stated, Elysium should be considered one scene. This confers a benefit that scene long effects should for the most part last the entire night. The draw back to this rule occurs should you fail a social or mental test against another character you may not initiate that same challenge with the character until the next scene. Basically what this amounts to is if you attempt to convince another character to act, or agree, etc, to your agenda and you lose the challenge it is unlikely that you will be able to convince them that night. Perhaps you need to revisit the issue with them at the next Elysium with a better offer.

Mr. Lawrence's Edicts

1. One member of a given covenant may at a time request sanctuary from the Ordo Dracul until such time that the matter has been clarified. Evident that Mr. Lawrence is not interested in entertaining an entire covenant, and placing the neutrality of the Ordo Dracul into question.

2. Sanctuary will be denied to anyone who has irresponsibly violated the Traditions.